![]() Human jumping is a bit better and more realistic.Humans will now only find a hiding spot to reload their gun if the enemy is further than 650 units.Now use Source engine NPC state and condition systems.NPCs will now hear bullet impacts, so if a bullet is fired from an unknown being, they will turn and look at the impact location.Added 0.15 second processing delay on spawn for all NPCs to give the engine enough time to fully initialize the NPC (This will fix couple of spawning issues).Added default player animation support for human NPCs.Added new spawn icons for all default NPCs, weapons and entities!.Added custom view and world models for the NPC controller weapon with animations & sounds!.Added player secondary attacks for AR2, SMG1, SPAS-12, and Glock 17.Added a new default test NPC: Player NPC.Added 2 new options to the NPC Spawner tool: "Relation Class Override" and "Friendly To Player Allies".Added Hammer support for NPCs, allowing map makers to better control VJ NPCs through Hammer!. ![]() Added new damage bounds for all NPCs, allowing parts outside of the NPC's collision to be damaged and provide more precise hitgroups!. ![]()
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